RogueBasin
Menu (Edit):
Contents:
  1. Lua
    1. Description
    2. Features
    3. Roguelike libraries
    4. Lua Engines
    5. Lua Roguelikes
      1. T-Engine based
      2. Slang based
      3. Standalone
      4. Custom support
    6. Links

Lua


Description


Lua is a very nice and easy-to-learn scripting language specifically designed to be embeddable and able to represent complex data.

Features


  • Clean syntax
  • Simple, yet extremely powerful and extensible, data structure: tables (can be used as hashtables, vectors, arrays, lists, namespaces, objects, …)
  • Easily embeddable into existing projects
  • Lightweight
  • Very fast
  • Compiled to bytecode, which can be saved to a file
  • Easy integrated with all languages that can load C libraries (also FreePascal
  • Many other nifty things ;)
  • lua makes info files obsolete

Roguelike libraries


Lua Engines


  • T-Engine is a fully fledged roguelike engine designed to be programmed in Lua

Lua Roguelikes


Lua is probably the most popular scripting language for roguelikes. rotLove based

T-Engine based

Slang based

  • Ascii Wilderness made entirely using Lua 5 and the Slang graphics interpereter.

Standalone

Custom support

  • Angband - between Angband 3.0.0 and 3.0.6. Since then it no longer supports Lua scripts.
  • DoomRL - internally keeping all it’s data in Lua. Since 0.9.9.1 a limited form of modding using Lua is possible.
  • Portralis - uses Lua a lot to create monster attacks and complex story and quest events. Many gameplay mechanics are now entirely script-based, and future versions will aim to expand it’s use even further.
  • H-World - all modding in this engine is done through Lua scripts
  • Necropolis (Timothy Pruett) Using Lua scripting and custom-built tools users can create new areas, classes, items, etc.