“Ruby is…a dynamic, open source programming language with a focus on simplicity and productivity. It has an elegant syntax that is natural to read and easy to write.” It is a pure object orientated language (in the vein of Smalltalk, rather than Simula), but also supports procedural and functional programming. Roguelike Specific Details
Ruby is still coming of age in the roguelike field – there are no roguelike libraries and only a few finished games in the language. That said, Ruby is very powerful, combining an elegant syntax with an incredibly dynamic object system. It’s also incredibly fun to code with.
Ruby MRI, the canonical and most popular Ruby distribution, is implemented in C and can make use of C libraries and extensions relatively easy. This is great for leveraging libraries such as libtcod, as well as for writing performance and/or memory critical parts of your application.
It is possible to use the built-in curses on linux and other platforms, and interface with the Win32 console via the Win32 API for Windows support. However, this is a relative pain. Instead, install the non-standard ncurses-ruby package!
On Windows:
That’s it! You can now use ncurses (see the zdennis’s ncurses examples at http://github.com/zdennis/ncurses_examples/tree/master or the C API, which is very similar). At some point an example roguelike using ncurses will be uploaded.
Here is a Bresenham’s Line Algorithm implementation in Ruby.
A few field of view algorithms have been implemented in Ruby
For certain intensive operations it may be prudent to use a Bitfield. One example is storing which map tiles have been visited by your player (and will be drawn).
Using this library, it is easy to add methods to your Map class for FOV calculation:
def initialize(map)
....
@visited = BitField.new(@width * @height) # visited by player (drawn in grey)
@lit = BitField.new(@width * @height) # seen by player this round (drawn in white)
end
# Return true if the square is lit (seen by player)
def lit?(x, y)
@lit[y * @width + x] == 1
end
# Returns true if square has been visited by player
def visited?(x, y)
@visited[y * @width + x] == 1
end
# Set lit status for square. Also visits the square
def light(x, y)
idx = y * @width + x
@lit[idx] = @visited[idx] = 1
end
# Unlight everything (call after doing FOV calc + map draw)
def reset_light
@lit.clear
end
Over on RubyQuiz there are several quiz solutions which would be useful to anyone wanting to use Ruby for terminal RL games;